Monday, July 6, 2009

Some work, and Some news

I hopped into the ole saddle and mozied on down the tutorial path some more today; working on skeletoning. They had some stuff I'd seen before and some I had not. The next chapter is on attaching the skin, which has always seemed like a dark art portion to me, but after seeing some to the graphics looks fairly simple. We'll see.

On another front, I was poking around Blizzard's help wanted page today, and found something to warm my heart. In addition to having great 'What to have in your reel/resume/coverletter' stuff, they describe the depts and jobs within. And in that description is a preference for generalists who can help out on various parts of a given pipeline. Instead of excelling at one part so they can stick you in one spot on an assembly line, they want you to be able to jump around and help on story and tech and lighting and rigging and modeling and concept and maybe even quality assurance :)

This thrills me, as I am drawn to learning all sides of a creative effort, not just excelling at one. The stuff I'd been reading about the movie industry suggested that a niche specialist was what was wanted, and that made me a little sad.
The little catch being I haven't played WOW and it or making mods for it are mentioned on most of their "preffered" sections... right now I really cannot afford it, either, in time or money. But it's not like I'm going to be job hunting this next year...
We'll see if I can get better at being a 'functional addict' with the gaming, using a timer to limit my binges and keeping up the rest of my life before I try the Wow crack.

No comments:

Post a Comment