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This is the sink with the first, in-maya pass at the skin. I need to work the UV map a bit more to get the details to work, but this is a good start to work from in photoshop for the real skin, then bump map...
They won't all be bloody, but that's just a matter of swapping skins I believe.
I'm assuming that I'll be able to use this in Photoshop, we'll see...
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