Showing posts with label Psyc Meeting. Show all posts
Showing posts with label Psyc Meeting. Show all posts

Thursday, July 9, 2009

Meeting Notes

Met with Kyle, here are notes posted so I can't lose them.
  • Divide up rooms/props with Michele so we don't work on the same thing (she's making a list so that should help get us started).
  • Ward style is relatively modern, believable as a real place, only small things going on that are weird and out of place.
  • Possibly Cel-shaded (cartoon-y) for the whole level; making the level of reality several notches away from Full realism (which we cannot afford in time or effort)
  • Story isn't really nailed down
  • 150 tris per prop a good starting place for sinks and such.
  • Multiple level of detail settings available- low mid high.
  • Lambert skins only, Engine won't run other skins at this time.
  • Yard sale collected sofas, not matching.
  • Portraits and landscapes on the walls, again yard sale.
  • Game objects and skins are in the Tutorial Base folder.
  • (I need to figure out the adding to game process and placement)
  • Use Show tool to check work-- make sure it works on Mac.
  • Style guides: find picture to serve as style guides for this non-specific, non-time period Ward. Check the good ones with Kyle.
  • Game code. Hack into it and figure out how it ticks.
  • Demo completion date: end of Fall term.
Enough for now? I think so.