Thursday, July 9, 2009

Meeting Notes

Met with Kyle, here are notes posted so I can't lose them.
  • Divide up rooms/props with Michele so we don't work on the same thing (she's making a list so that should help get us started).
  • Ward style is relatively modern, believable as a real place, only small things going on that are weird and out of place.
  • Possibly Cel-shaded (cartoon-y) for the whole level; making the level of reality several notches away from Full realism (which we cannot afford in time or effort)
  • Story isn't really nailed down
  • 150 tris per prop a good starting place for sinks and such.
  • Multiple level of detail settings available- low mid high.
  • Lambert skins only, Engine won't run other skins at this time.
  • Yard sale collected sofas, not matching.
  • Portraits and landscapes on the walls, again yard sale.
  • Game objects and skins are in the Tutorial Base folder.
  • (I need to figure out the adding to game process and placement)
  • Use Show tool to check work-- make sure it works on Mac.
  • Style guides: find picture to serve as style guides for this non-specific, non-time period Ward. Check the good ones with Kyle.
  • Game code. Hack into it and figure out how it ticks.
  • Demo completion date: end of Fall term.
Enough for now? I think so.

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