Monday, January 25, 2010

Evolving and learning

Evolution involves screwing up. So does life. I'm a little grumpy that my Gizmo model can't deform (or I just can't get it to deform) as I want it to; the front legs are positioned wrong and the front feet can't rotate around far enough to grip the fridge door top.
So I need to go back and re-work the model. Do the feet at a real neutral pose, not just standing. And figure out how to do this version 1 movie without fur; as much re-working as I'm doing I don't feel like adding the fur to the mix; it can wait till version 2.
Anyway, there it is, time to accept, go back, make it better.
The rigging has been tough; the books say 'think about what you want you rig to do' but until you've gone through with it once or twice, you don't know if you need the spine to be able to stretch. And they don't talk about assigning the skin to the bones, as if it's a snap. Maybe it is and I'm missing it; that'd be cool when I eventually figure it out. The first stab at rigging this one has made me learn a lot, maybe enough to go back to the book and gleam more understanding.

3 comments:

  1. To bind the mesh to the skeleton you go to;

    Skin > Bind Skin > Smooth Bind (for this) with the skeleton and mesh selected. Then go nuts painting weights.

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  2. oh yes, very nuts, very lots of painting weights, Tip: don't paint black, you don't know which joint is taking up the slack, it will never be the joint you want.

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  3. Haha yea, totally. I learned that lesson the hard way.

    How's Gizmo these days? Did you figure out a mesh/rig that deforms for him?

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