Lighter/Environment Artist - Activision Bay Area
· Light characters and environments (interior & exterior).· Understanding of composition and the ability to enhance mood by lighting.
· Expert knowledge of Maya.
· Working knowledge of industry standard rendering programs, such as Renderman or Mental Ray.
· Ability to do UV mapping/modeling/texture work as required.
· Working knowledge of Ambient Occlusion maps, HDR rendering, Lightmap generation, and Global Illumination solutions is a must.
· Knowledge of color theory and strong sense of light and shadow.
· Ability to follow design reference and ability to work with wide range of styles.
· Initial responsibilities will be 50% lighting/50% environment art creation. 100% lighting duties once in production.
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THis is pretty much right up my lighting alley. I just need to work with the rendering stuff and the other bits in the middle of the post.
Still need to finish the puppy first...
Maybe ask Gore-face if I can use his many models to light interestingly....
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