Monday, October 5, 2009

My goals for the distant future...

Here was a job posting for Activision in the San Francisco area:

Lighter/Environment Artist - Activision Bay Area




· Light characters and environments (interior & exterior).

· Understanding of composition and the ability to enhance mood by lighting.

· Expert knowledge of Maya.

· Working knowledge of industry standard rendering programs, such as Renderman or Mental Ray.

· Ability to do UV mapping/modeling/texture work as required.

· Working knowledge of Ambient Occlusion maps, HDR rendering, Lightmap generation, and Global Illumination solutions is a must.

· Knowledge of color theory and strong sense of light and shadow.

· Ability to follow design reference and ability to work with wide range of styles.

· Initial responsibilities will be 50% lighting/50% environment art creation. 100% lighting duties once in production.

Please click the 'Apply' button below

THis is pretty much right up my lighting alley. I just need to work with the rendering stuff and the other bits in the middle of the post.

Still need to finish the puppy first...

Maybe ask Gore-face if I can use his many models to light interestingly....

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