Kyle Umbenhower has been heading the project in his 'copious' spare time for a little over a year now. For one-man or volunteer work they're come along the road a fair bit, and 4 publishers have expressed interest in a demo run/reel thing.
Kyle's letting me come play.
My first projects are:
- Model props for some of the Psyc ward rooms (then figure out how to import them...) meaning sinks computers phones office stuff. Very low poly.
- Concept sketch out then model props and furniture for the Med ward section
- Dive into the AI they've scraped together from the Internet and figure out how it ticks.
- Change the AI so it can be either 'NPC' or 'Nice guy in lab coat yelling at you and firing an AK until you get back into your room.'
- Bug Kyle to set out a clear concept for the demo, then list out what needs to be done to get it off the ground, then get 'er DONE; thus increasing the chances of funding for the project and maybe me.
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