Monday, June 15, 2009

Psyc Ward Game

I forgot what the exact working title of the game is, but it is a 3d puzzle/adventure/shoot down the bastards who killed your family and erased your memory as soon as you find them game.
Kyle Umbenhower has been heading the project in his 'copious' spare time for a little over a year now. For one-man or volunteer work they're come along the road a fair bit, and 4 publishers have expressed interest in a demo run/reel thing.
Kyle's letting me come play.
My first projects are:
  • Model props for some of the Psyc ward rooms (then figure out how to import them...) meaning sinks computers phones office stuff. Very low poly.
  • Concept sketch out then model props and furniture for the Med ward section
  • Dive into the AI they've scraped together from the Internet and figure out how it ticks.
  • Change the AI so it can be either 'NPC' or 'Nice guy in lab coat yelling at you and firing an AK until you get back into your room.'
  • Bug Kyle to set out a clear concept for the demo, then list out what needs to be done to get it off the ground, then get 'er DONE; thus increasing the chances of funding for the project and maybe me.

No comments:

Post a Comment