Wednesday, January 28, 2009

An Old idea

I've wanted to make something to the tune of Numa Numa, or dragon din Tis tae or whatever the real title is, everyone knows it from the Numa Numa kid you tube video. I really like the song and needed to think of a project to make around it...
So an 'anime' style animation sequence telling a really fast (4 min) story with a hero and teacher and boss and whatever else.
This was about 2 years ago. Here's my outline from then, I hope to pursue Flashing this out (heh heh, get it? Fleshing/Flashing...)

Numa 4 min story


---

--------------------OUTLINE--------------

big zoom down in, world clouds village trees (girl in garden?)

past baddies to hero outside last is face 'oh crap'

by second chorus establish strife burning village

'allo' guide? figthing alone

smaller 'allo' add hero trying to fight

(sound that beep boucy pet?)


chorus(des soon) both fight together

start with throwing sword replacing stick.


verse journey, 'allo' train

smaller more train, fight monsters


chours travle, fight in woods to castle

lose master?


maya hee.... success enter castle

sneaking around and black-jacking guards

oops caught



may hoo bigger.... boss, master\guide taken away

final chorus (raise the pressure) either beat boss or

really fast final moments of losing something dear and beating and then alone on road. hm.

AdventDorm day end

Ok, have the 'Picture frame' doors laid out and connected.

Now to fill in the rest of the content 'frames.' And figure out best way to navigate, it feels like the current way is a beta version. Also trouble shoot why it skips to frame 10 at the beginning, which kinda works but not quite for finished project ness.

Advent Dorm

My advent project, it feels like 2 weeks since I've touched this. I think it has been. Oops, 3d class taking the spotlight of my attention....

Have:
Door open
Door closed.

Sketches/concepts of each thing.

Need:
Choose style of real things
Create real things
Add some navigation options (just forward back or include a button for each 10 items on each page?)

Making content sounds more fun just now.

Where am I headed?

Well. I looked through CG society today a bit. Just two areas really; a artist's brief story of how he created this amazing picture that won some contest (jaw dropping tales of "then I did this and this and this" for little me). Then I browsed through the job listings to one about pipeline development; I barely knew what they were talking about and certainly hadn't seen or used any of the languages or general stuff listed...

I'd been wondering "am I on the right path, what path is it anyway" and now I see where the path might lead, and how frikken far it is to get there. And now to wonder if my land speed and 'car' will get me there or close, or if I need to look for a different one. How much momentum can I create on my own, forking out money for products while I'm a student then trying to lean from books? Would be cheaper than a different big city college but more expensive if it doesn't work.

This kinda path is maybe more life consuming than theatre, while it'd be cool to do would it seem worth it in the end or would making a home/family be better?

How to test? I know I can spend 14 hours a day working theatre for about 2 weeks before burning up and crashing, can I do the same with photoshop and Maya and/or coding? Can I make myself try on my own?

What about the ozone layer?

or is all that we know a dream that we will wake from any moment and barely remember?

Blarg (this means I've gone too far away from tangible things and am simply worrying about that which I cannot reasonably affect today)

Just keep drawing.

Tuesday, January 27, 2009

Nurnie reference

http://en.wikipedia.org/wiki/Greeble

Behind the scenes is a heavy box.

[Tired sigh..] hoo-boy I am tired. I ask, leadingly, hoping someone will show a sign of at least pretending to listen by asking “why are you tired?” American conversation habits are not my favorite sometimes. But that’s not what I’m here to talk about.

I was working on the traveling Broadway show ‘Annie’ yesterday from 7:45am till about 12:30 am the next morning, albeit with a fairly hefty break in a the middle during which I truly meant to go to class but made the mistake of sitting in my comfy chair for a moment, and falling asleep instead. Sorry Miles. Note to self: continue looking for Action script 3 tutorials for Miles and myself.

Anyway. Theatre is a fascinating place for interactivity to begin with, as in every aspect it is near direct human interaction and there is a limited, sometimes very limited, timeframe to accomplish your goals that fit in (hopefully) with everyone else’s goals to create this show for the audience. As a ‘local’ crew member my goals usually consist of ‘move heavy expensive fragile thing from point A to point B, when told to.’

I should back up and explain. The local crew is hired by the venue where the show is preformed, the roadies are the crew who travel with the show and know how to set up the technical aspects of the show. For Anne, there are 4 semi-trucks full of technical aspects, (back-drops, lights, sound stuff, lots of scenery and props). 7 or so roadies direct the 60 odd locals in doing this. Very few people know each other’s names, even among the local crew. Everyone’s fairly tired or sometimes (the roadies are) exhausted. Yet still a lot of equipment is moved and set up in a small, loud, chaotic space. It’s incredible watching so many people who don’t know each other working together and watching out for one another. And the pay is pretty good.

What makes it work? While specifics are new to everyone, the general order of events is known to all except the newbie locals. Roadies know they’ll have to explain simply and concisely, several times, how to do a given task, and the locals know they’ll be getting instructions that don’t make sense and are coming too fast. Everyone strives for a level of professionalism that allows personal reactions and concepts like ‘that was an insulting tone’ to be set aside. Mostly. Some Roadies are just too grumpy, but that’s a different story, or collection of stories.

So anyway, that’s why I’m tired today. Annie’s dog was very friendly and pet-able.

Sunday, January 25, 2009

Curse you Human eye

And your ability to easily recognize patterns...
More working on the wall. Trying to have small bricks by tiling, in Photoshop, and removing seams... still leaves tiled look. Blah. But the stamp tool is mighty, I will prevail!