Wednesday, January 6, 2010

Gizmo visits the Kitchen for the first time




Here is the Kitchen with Gizmo standing at the fridge. I remembered that checking the scale of the puppy at this point may be easier than after I finish up all the rigging.
On the other hand, the kitchen is NOT very complex compared to Gizmo, so maybe I should keep the rigging I've started and re scale the kitchen later if need be.

Wednesday, December 2, 2009

Freezer has a door!

woo! Just don't look too close...

Not yet the Kitchen Sink

Here is version 1 of the kitchen. Minus a real fridge with a freezer that opens and stuff that will fall out, (maybe).
And minus a cake.
So where am I on this project?
The puppy Gizmo has, in draft form, a body, a UV map, and a basic skin. A skeleton was made. It maybe crappy... and it hasn't been assigned to the skin. Not that the skin's final, but I haven't done this skin assignment in more than the brief tube with 3 joints tutorial. we'll see....
There's a basic kitchen.
None of it has been put together, which usually takes lots of work. I think.

SO what I'm going to scramble for:
  • (While learn facial rigging for idiots from the book)
  • do an hour's more touch ups on the gizmo mesh
  • import the old skeleton to the new Gizmo body mesh
  • Assign skin to skeleton
  • Try out that rig
  • Try rigging the face
  • If the body and face react to the rig well enough for my purposes,
  • Skin it, not detailed
  • ship it to the kitchen.
  • try to have a basic opening shot or something, have one bit of animation and camera work done.
I'll be happy with a dog done and just scenery left, as that has required very little learning so far... but we'll see. Other than a 10 page paper in one class and the final in the other this is the only thing left. And this is what will get me a job someday, not systems analysis or security. Hmm....

Saturday, November 21, 2009

A model is never done

a few comments/critiques from Tisha
  • Back legs not looking legish
  • Face and nose more work
  • toes good, good definition
  • forehead add brow buldge?
  • squareish body; back probably ok but tummy and sides needing help
  • too high poly
  • snout too square,
  • build up chin more.

Bolt ears; actually convex things, with fat part toward center and skinny flap towards edge.

Friday, November 20, 2009

TO do list for T break

  1. (assuming laptop maya works as well as desktop) Setup kitchen. Keep far wall to 4 pics at this point, can always go more in version 2.
  2. Sys paper; the 10 page one I haven't really started yet.
  3. Join CG Society and post puppy project in the WIP section. Ask for comments.
  4. Join Digital Tutors... maybe. 6 month or so I think. FOCUS.
  5. Other homework (Sec, indie study, ect).
  6. Draw
  7. Enjoy family time.
  8. PSU?

Wednesday, November 18, 2009

Back to the Sketchbook

Next week I'll be in portland with the family. This is good and important, but cuts off from the desktop and Maya.
I loaded Maya onto the new laptop, but the laptop doesn't have the horses to do work on Gizmo. But it can be used to block out and develop the Scenery (kitchen, maybe the cake).

So here's a rough sketch and initial color palet attempt.

not sure what color to do the fridge. The blue isn't working too well, but it should be more interesting than cream...
I'll do some image research I guess.

Tuesday, November 17, 2009

Though I walk through the Valley



Of the shadow of Time and sleep sucking theatre, I will fear no Freaking Annoying UV debacles; for UV Smooth is with me, and though it cause my CPU great distress, I shall see the light of the end of the Mapping process.
Use 'Edit UVs -> smooth' not the little tool in the UV editor window. Remember the anchor points.
Here's my first shot at painting this guy.


Exporting some how added a lot of other things; maybe my nodes are being messed up. THis was a proof of concept anyway.

Now to see if I can apply my Theatre Tech weekend focus and endurance upon the puppy, so it may be presentable at the end of the term