Thursday, February 5, 2009
At work on help desk ramble/ web findings.
I want to do a few things. When I reached a certian point in my theatre educaiton it was time to design my own show, and then to intern at the world renown Oregon Shakespeare Festival, trying my hand at being a 40 hour a week lighting tech. Actually I did both during the same term which made both harder and less informative and successful. But even so they turned out well.
For various reasons I didn't leave to pursue a wildly successful yet sadly underpaid career in a big city, and now I've been nearly fully side tracked into this computer stuff. Coding, drawing in Photoshop, and now 3d modeling and rigging.
I know enough, barely, about 3d that I want to try it out. Reading the CGsociety page I can see that doing just one model and lighting it and slapping up some background scenery takes A LOT of time and effort, and is 'normally' done with several people working on it. This makes me pause.
I'd like to somehow intern in this field, try it out. But I don't have the kn0wlege yet to do so well. And, for me, the 3d class is plodding along slowly. I feel I could be moving much faster, but I don't know where to head towards or what resources to use to self teach.
Looking online everything is in Maya 2009. The books in the cabinet, that I've looked at, are for maya, like, 4. Hm.
I COULD activate the 30 trial copy I downloaded then forgot about. I COULD use the online tutorials, or even fork out the big $30 for a 'getting started' book. I would have to make myself do this, at home, where the distraction of all my beloved games are right there. Waiting to be played. And I've been kicking pixel and taking names on COD 4 recently.
So we arrive at the real reason for this post: shameing, convincing, motivating, whatevering myself into self study.
And wondering when/where I could do something like an internship after training up a bit.
Online animaiton schoolmaster interview
'Best animation schools' - but are they reviewed or just advertising here?
Maya tutorials - some broken links, some that looks like useful stuff, and even free.
And another thing: After reading the interview, I realized I have no idea if I want to go for Animation, rigging, modeling, lighting. Or all of them. I have to try them first. I guess modeling is the first part...
For various reasons I didn't leave to pursue a wildly successful yet sadly underpaid career in a big city, and now I've been nearly fully side tracked into this computer stuff. Coding, drawing in Photoshop, and now 3d modeling and rigging.
I know enough, barely, about 3d that I want to try it out. Reading the CGsociety page I can see that doing just one model and lighting it and slapping up some background scenery takes A LOT of time and effort, and is 'normally' done with several people working on it. This makes me pause.
I'd like to somehow intern in this field, try it out. But I don't have the kn0wlege yet to do so well. And, for me, the 3d class is plodding along slowly. I feel I could be moving much faster, but I don't know where to head towards or what resources to use to self teach.
Looking online everything is in Maya 2009. The books in the cabinet, that I've looked at, are for maya, like, 4. Hm.
I COULD activate the 30 trial copy I downloaded then forgot about. I COULD use the online tutorials, or even fork out the big $30 for a 'getting started' book. I would have to make myself do this, at home, where the distraction of all my beloved games are right there. Waiting to be played. And I've been kicking pixel and taking names on COD 4 recently.
So we arrive at the real reason for this post: shameing, convincing, motivating, whatevering myself into self study.
And wondering when/where I could do something like an internship after training up a bit.
Online animaiton schoolmaster interview
'Best animation schools' - but are they reviewed or just advertising here?
Maya tutorials - some broken links, some that looks like useful stuff, and even free.
And another thing: After reading the interview, I realized I have no idea if I want to go for Animation, rigging, modeling, lighting. Or all of them. I have to try them first. I guess modeling is the first part...
Wednesday, February 4, 2009
"Calendar" with sound
Looking in the help files revealed some confusing instructions that I wrastled into this semblance of a little tack-on to the program. The song is just something I had handy from doing a Light Design last year for Altar Boyz, it doesn't fit with the program at all but I was focusing on the code.
Here's the sound-tracked 11 weeks of term calendar... thing.
[Edit] Ok it's broken but I'll fix it later.
[Edit] Should Work now.
Here's the sound-tracked 11 weeks of term calendar... thing.
[Edit] Ok it's broken but I'll fix it later.
[Edit] Should Work now.
Tuesday, February 3, 2009
My advent callendar thing.
I'm just linking Y'all to my advent calendar thing.
It's the 11 weeks of term, with a useful goodie each week.
Enjoy!
Link may or may not be working. Of Course.
It's the 11 weeks of term, with a useful goodie each week.
Enjoy!
Link may or may not be working. Of Course.
I can has sky dome
Monday, February 2, 2009
Grrr I forgot
I left my thumbdrive at home. While I was trying to be careful and back up work each day on the Mac servers, I don't have all the door work I did last week. So I do some content creation for my sequence calendar and try something new. (see Flash tutorial post)
A flash Tutorial
I was looking for a way to have a button in a movie, so you have to hit a moving target to click the button. No luck yet, but an interesting look at Flash position tweaking of graphics.
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